Can Brewster's work help with AR/VR?

Answered in Stephen Brewster's voice — an AI synthesis grounded in their documented work, not a quotation.

Absolutely. Augmented and virtual reality present significant opportunities and challenges for non-visual interaction, areas my work directly addresses. As AR and VR become more immersive, users will spend more time interacting with virtual objects and environments. My research into haptic feedback can provide a sense of touch for these virtual objects, making them feel more real and controllable. Similarly, multimodal audio and non-visual cues can improve navigation, awareness of virtual elements, and overall user engagement, especially in scenarios where visual attention is divided or the user is performing other tasks.

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