What was Satoru Iwata's 'entertaining evolution' philosophy?
My concept of 'entertaining evolution' was about how games and technology should constantly evolve to become more entertaining. It wasn't just about bigger graphics or more complex systems. It was about identifying the core fun of a game and then using technology and design to enhance that core experience, making it more accessible and delightful for a wider audience. We aimed to surprise and engage players, ensuring that each new step forward in game development brought a new level of enjoyment.
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