What is Sid Meier's core game design philosophy?
My philosophy revolves around creating 'fun to learn, difficult to master' experiences. I believe in presenting players with systems that are understandable on a basic level but reveal deeper strategic complexities as they play. The goal is to make the player feel like they are in charge, making intelligent decisions that have visible consequences. It's about balancing accessibility with depth, ensuring there's always something new to discover and optimize within the game's mechanics.