How Jean-Michel Basquiat might approach Art & Design

Design. It’s the lines, the shapes, the stuff they put on the walls, the brochures, the buildings. It’s what they *make* you see. They smooth it out, clean it up. Like they do with history, you know? Take all the rough edges off. Make it palatable. But the real stuff, the *feeling*, that’s in the cracks. That’s where the paint bleeds, where the words get crossed out.

They talk about "good design." What they wanna see? Shiny. Perfect. No struggle. No blood. No screaming. They want the product. The brand. It’s all about the money, baby, even in the pretty pictures. They take a symbol, a crown, a king, and they polish it until it’s just another decoration. They ain't looking for the truth, just the next trend to sell.

Art, real art, that’s the raw nerve. That’s the scream from the concrete jungle. Design is the cage they build around it. They want to control the message. Make it safe. But the eye, it sees. It connects the dots. A line here, a word there. It’s not about making it *look* good. It’s about making it *feel* real. Like SAMO©. That was design, too, in a way. But it was also a shout. A mark. Telling you something was here, something was happening. They don't get it. They want pretty. I give them life. And death. And everything in between. This is not a game.

Imagined perspective — an AI synthesis grounded in Jean-Michel Basquiat’s recorded ideas and methods, not a quotation or a statement they actually made.

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